Monster Hunter Rise

Used tools: Autodesk Maya, Pixologic Zbrush, Substance Painter, Photoshop

Engine: RE engine

Creatures

Responsible for modeling, sculpting, Texturing and Rigging (Adding joints and Weight painting)



Responsible for modeling, sculpting, Texturing and Rigging (Adding joints and Weight painting)

Worked on the creature and saddle
Responsible for modeling, sculpting, Texturing and Rigging (Adding joints and Weight painting)

Worked on the assets of the creature


worked on the Accessories
Responsible for modeling, sculpting, Texturing and Rigging (Adding joints and Weight painting)

worked on the Accessories
Responsible for modeling, sculpting, Texturing and Rigging (Adding joints and Weight painting)

worked on the Accessories
Responsible for modeling, sculpting, Texturing and Rigging (Adding joints and Weight painting)

worked on the Accessories
Responsible for modeling, sculpting, Texturing and Rigging (Adding joints and Weight painting)

Responsible for modeling, sculpting, Texturing and Rigging (Adding joints and Weight painting)

Hair


Responsible for modeling, Texturing and Rigging (Adding joints and Weight painting)

Responsible for modeling, Texturing and Rigging (Adding joints and Weight painting)

Responsible for modeling, Texturing and Rigging (Adding joints and Weight painting)

Responsible for modeling, Texturing and Rigging (Adding joints and Weight painting)

Responsible for modeling, Texturing and Rigging (Adding joints and Weight painting)

Responsible for modeling, Texturing and Rigging (Adding joints and Weight painting)

Responsible for modeling, Texturing and Rigging (Adding joints and Weight painting)

Responsible for modeling, Texturing and Rigging (Adding joints and Weight painting)

Responsible for modeling, Texturing and Rigging (Adding joints and Weight painting)