About me

CHA, HO-KYUNG (okang7942@gmail.com / Resume)


  • Full time 3D modeling position or freelance job


Capcom, April.18 – Present, Osaka, Japan

  • 3D Character Artist (Unannounced project)
    • Make creatures and character assets for in game and cut scenes

Ubisoft, Mar.16 – Mar.18, Osaka, Japan

  • 3D Artist (South Park ; The Fractured But Whole)

    • Make Background assets for in game and cut scenes

Cloudburst Games, Oct.13 – Sep.15, Mountain View, CA

  • 3D Character/Prop artist
    • Model the egg, baby, teen, adult, skinny, fat cat, accessories and gryphon for the Fantasy Cat (the “App”) Worked with 3D
      Using computer graphic software such as Autodesk Maya and Pixologic ZBrush to get solid results

Munhwa Broadcast Corporation (MBC) Art Center, Aug.09 – Oct.09, Ilsan, Korea

  • Set Design Artist
    • Designed sets for TV shows based on virtual 3D modeling and gave artistic advises
      Worked with 3D computer graphic software to get solid results

Ewha Woman’s University Ceramic Art Research Center, Dec.07 – Feb.08, Seoul, Korea

  • Ceramic Artist Intern
    • Assisted research on Korean traditional sculpturing pattern for ceramic products
      Designed ceramic container for make-up supplies and other household items

Ewha Woman’s University, Jan.07 – Feb.07, Seoul, Korea

  • 2D Character Art Director
    • Designed 2D characters for college promotional works and Managed schedules and tasks of co-workers

Freelance / Part-time Work

  • Y-Book Project: Designed 3D character animation shots for smart-phone app


Gnomon School, Apr.14 – Present, Los Angeles, CA

  • Creature Modeling and Sculpting: learned how to create creatures with ZBrush
  • Hard Surface Modeling II: learned creating non-organic products for scenes: robots and vehicles
  • Environment Creation for Games: learned to build interactive environments for games
  • Character Creation for games: learned fundamentals of creating deformable characters
  • Character sculpture I: learned creating detailed digital sculptures
  • Introduction to Unreal Engine: learned building skills with the Unreal Editor


  • Academy of Art University, Feb.10 – May.13 (MFA), San Francisco, CA
    • Major: 3D Modeling
  •  Ewha Woman’s University, Mar.05 – Dec.08 (BFA), Seoul, Korea
    • Major: Sculpture


  • Kyto VR(Creating Unity assets for virtual Kyoto) Sep.16 – Oct. 16
  • My Joshua (Animation short film)
  • ADAMAS (Thesis project for short VFX subject.)
  • Melody (VFX project)
    • Participated in 3D modeling, and created UV Layout for the birds in the project


  • Autodesk Maya, Pixologic Zbrush, Marmoset toolbag, Unreal Engine, Snowdrop Engine, Substance Painter, Xnormal, Keyshot, Quixel nDo2, Autodesk 3Ds Max, Adobe Photoshop, Adobe After Effects, Adobe Premier, Microsoft Office


  • Korean, English, Japanese / Traditional Sculpture, Fine Arts, Human Anatomy, Casting, Oxyacetylene Welding, 3D Modeling, 3D Animation


  • Gnomon Student Gallery Show 2015, Los Angeles, CA
  • Video Artist of Samsung Techwin Student Robot Development Group 2009, Seoul, Korea
  • Class Representative of Sculpture Major at Ewha Alumni Association 2009, Seoul, Korea
  • Host Sculpture Artist in Korea & China Ceramic Art Exhibition 2007, Jindezhen, China


  • Ewha Woman’s University Graduation Student Award 2008, Seoul, Korea