About me

CHA, HOKYUNG (okang7942@gmail.com)


  • Full time 3D modeling position or freelance job


Capcom, April.18 – Present, Osaka, Japan

  • 3D Character Artist (Monster Hunter Rise)
    • Created main characters in game.
    • Modeling, sculpting, texturing, blend shape and rigging.
    • Mentor for newbies and Junior artist.
    • Maintain the quality of assets from outsource company.

Ubisoft, Mar.16 – Mar.18, Osaka, Japan

  • 3D Artist (South Park ; The Fractured But Whole)
    • Created background assets and props for the game.
    • Created character assets.
    • Clean up cut scenes.

Freelance / Part-time Work

Cloudburst Games Oct.13 – Sep. 15 – Mountain View, CA
  • 3D Character/Prop artist
    • Create the main character by using Maya / Zbrush and bake normal maps with xnormal.
    •  Create background assets with Maya and Zbrush.
Mim Studio Sep.12 – Nov.14
  • 3D Character/Prop artist
    • Worked on 3D modeling and UV layout and normal map for the main characters.

   Y-Book Project

    • Designed 3D character animation shots for smart-phone app.

Related Training

Gnomon School, Apr.14 – Sep. 15

  • Creature Modeling and Sculpting: learned how to create creatures with ZBrush
  • Hard Surface Modeling II: learned creating non-organic products for scenes: robots and vehicles
  • Environment Creation for Games: learned to build interactive environments for games
  • Character Creation for games: learned fundamentals of creating deformable characters
  • Character sculpture I: learned creating detailed digital sculptures
  • Introduction to Unreal Engine: learned building skills with the Unreal Editor


  • Academy of Art University, Feb.10 – May.13 (MFA), San Francisco, CA
    • Major: 3D Modeling
  •  Ewha Woman’s University, Mar.05 – Dec.08 (BFA), Seoul, Korea
    • Major: Sculpture


  • Kyto VR(Creating Unity assets for virtual Kyoto) Sep.16 – Oct. 16
  • My Joshua (Animation short film)
  • ADAMAS (Thesis project for short VFX subject.)
  • Melody (VFX project)
    • Participated in 3D modeling, and created UV Layout for the birds in the project


  • Autodesk Maya, Pixologic Zbrush, Marmoset toolbag, Unreal Engine, Substance Painter, Xnormal, Keyshot, Quixel nDo2, Autodesk 3Ds Max, Adobe Photoshop, Adobe After Effects, Adobe Premier, Microsoft Office


  • Korean, English, Japanese