CHA, HOKYUNG (okang7942@gmail.com)
OBJECTIVE
- Full time 3D modeling position or freelance job
WORK EXPERIENCE
Capcom, April.18 – Present, Osaka, Japan
- 3D Character Artist (Monster Hunter Rise)
- Created main characters in game.
- Modeling, sculpting, texturing, blend shape and rigging.
- Mentor for newbies and Junior artist.
- Maintain the quality of assets from outsource company.
Ubisoft, Mar.16 – Mar.18, Osaka, Japan
- 3D Artist (South Park ; The Fractured But Whole)
- Created background assets and props for the game.
- Created character assets.
- Clean up cut scenes.
Freelance / Part-time Work
Cloudburst Games Oct.13 – Sep. 15 – Mountain View, CA
- 3D Character/Prop artist
- Create the main character by using Maya / Zbrush and bake normal maps with xnormal.
- Create background assets with Maya and Zbrush.
Mim Studio Sep.12 – Nov.14
- 3D Character/Prop artist
- Worked on 3D modeling and UV layout and normal map for the main characters.
Y-Book Project
-
- Designed 3D character animation shots for smart-phone app.
Related Training
Gnomon School, Apr.14 – Sep. 15
- Creature Modeling and Sculpting: learned how to create creatures with ZBrush
- Hard Surface Modeling II: learned creating non-organic products for scenes: robots and vehicles
- Environment Creation for Games: learned to build interactive environments for games
- Character Creation for games: learned fundamentals of creating deformable characters
- Character sculpture I: learned creating detailed digital sculptures
- Introduction to Unreal Engine: learned building skills with the Unreal Editor
EDUCATION
- Academy of Art University, Feb.10 – May.13 (MFA), San Francisco, CA
- Major: 3D Modeling
- Ewha Woman’s University, Mar.05 – Dec.08 (BFA), Seoul, Korea
- Major: Sculpture
PROJECT
- Kyto VR(Creating Unity assets for virtual Kyoto) Sep.16 – Oct. 16
- Clean up and textured scanned character. (https://www.youtube.com/watch?v=UfUjhns8-Bc)
- My Joshua (Animation short film)
- Created assets for the main character for short animation film (http://vimeo.com/112237761)
- ADAMAS (Thesis project for short VFX subject.)
- Modeled the ice, laid out the UVs and backed displacement map (http://vimeo.com/65806260)
- Melody (VFX project)
- Participated in 3D modeling, and created UV Layout for the birds in the project
SOFTWARE
- Autodesk Maya, Pixologic Zbrush, Marmoset toolbag, Unreal Engine, Substance Painter, Xnormal, Keyshot, Quixel nDo2, Autodesk 3Ds Max, Adobe Photoshop, Adobe After Effects, Adobe Premier, Microsoft Office
LANGUAGE
- Korean, English, Japanese